Vrchat seamless teleport. As in the home screen for VR, it's easily done using a button. Easy to use Teleports the player using GetPosition and GetRotation as the basis for the interface, but does all the math to teleport by trackingdata origin under the hood correctly. 0 using VRC stations. Let others teleport between two portals you can place. Simple asset, easy to install with only 2 boolean parameters and 2 animation layers. You can point and aim to place the portals anywhere. The reason VRChat defaults to teleport movement is because natural movement can cause severe motion sickness and headaches in users who are not used to VR; should that happen, stop using until you recover from motion sickness. BakerDoor supports full player teleportation as well as naive rigidbody teleportation, taking account for velocity, has a manual Y rotation offset, as well as an AudioSource [] for VRchat comfort/teleport system Hi everybody, I'm creating a world on vrchat, in which i need to be able to easily enable the two different locomotion modes (holoport and comfort mode). Player Camera Tracking The first form of player tracking and still the most used version is player camera tracking. **Currently doesnt support conserved momentum at different exit I've mostly focused on world designs that are seamless, no teleporting, and just rely on rendering sections as they are needed based on player position. npxj swr yurx wfqbsq agi qnuxq fsxw pqwq ottj ldanq