Factorio pumping speed 0. 28] Pumps pumping speed by saturn4er » Sat Dec 21, 2024 ...
Factorio pumping speed 0. 28] Pumps pumping speed by saturn4er » Sat Dec 21, 2024 2:23 pm So, how can we efficiently unload fluid wagons to completely fill a station, given that the pumping speed drops significantly once the storage tanks reach approximately 15k units of fluid? The simple answer is, there's no need. 15. 0: Graphics changed, now has a nice animation Size changed to 2×1 tiles Recipe changed, now requires engine units rather than electric engine units. The pump was showing ~1200 units per second pump speed. Renamed from Small Pump to Pump 0. You should target around 1000 u/s when doing fluids, because the game can maintain that speed over 200 pipes until you need another pump, vs the 17 pipes it can maintain 1200 (and even less for 1343!) Gonna fix later after work. Pump transferring fluids to a fluid wagon. The source end of a pump acts like an artificially low pressure (tries to have "0 fluid contents" at the source), so fluid always really wants to travel into it. why bother? A pump is 12,000 per sec only if pumping from a tank into another tank or pump all the way (and there is volume enough for this flow rate). The exact value depends on the distance between the full pipe (attached to a pump, chemical plant, or merging pipes) and the empty pipe (attached to a chemical plant or steam engine). Your pump will supply at the rate of demand. A pump is 12,000 per sec only if pumping from a tank into another tank or pump all the way (and there is volume enough for this flow rate). 7 seconds saving 1. It basically showed two storage tanks side by side with a pump connected to move raw oil from one into the other. Neither the boiler nor the steam engine are working at full capacity, so why? Dec 21, 2024 · Re: [2. Fluid dynamics changed The pump now has an optional fluid filter (Described in FFF-405) 0. Distance - Speed 0 pipes - 240 fluid/sec 4 pipes - 150 fluid/sec 14 pipes - 120 fluid/sec 224 pipes - 90 fluid/sec 357 pipes - 60 fluid/sec 759 pipes - 30 fluid/sec This . com Sep 12, 2020 · Re: offshore pumping speed 104/1200? what does it mean? by JapaneseMom » Sat Sep 12, 2020 2:36 pm 5thHorseman wrote: Sat Sep 12, 2020 2:09 pm Pipes kill throughput, so often pumps can't go at full capacity because the pipe they are directly connected to is full, because it hasn't emptied its contents into the next pipe down the line. Add speed modules to the pumps & beacons around the pumps. (was 2x Electronic circuit + 1x Iron gear wheel + 1x Pipe) 0. 13: Offshore pump speed increases with quality. Pump quality affects pumping speed. The simple answer is, there's no need. So, there's actually nothing wrong here. 3 seconds . The pumps will only work if the wagon is perfectly orthogonal to the grid. 2. It's pumping speed is always at 10/s of 1200/s. Times given are rounded up. Both tanks where filled like 50%, even a bit less. Throughput massively increased. Offshore pump now requires 2x Iron gear wheel, 3x Pipe. . A pump jack is like an artificially high source of fluid that doesn't decrease in pressure (disregarding the fact that pumps run dry). Power was 100%. Feb 9, 2026 · History 2. why bother? Aug 26, 2020 · New to the game, trying out the demo. A maximum of 3 pumps can be used for each wagon. 12. If your pump is always pumping at it's max rate, then you need additional pumps because the one is being overworked and it's unable to keep up with demand, which is why it's constantly running flat out. 18. 7: Can be placed on lava, oil ocean, and ammoniacal seas in Space Age. May 25, 2025 · History 2. Oil depletes over time to 0. Pump was connected with a single straight pipe on each side so no long distances. 0. Sep 12, 2020 · Re: offshore pumping speed 104/1200? what does it mean? by JapaneseMom » Sat Sep 12, 2020 2:36 pm 5thHorseman wrote: Sat Sep 12, 2020 2:09 pm Pipes kill throughput, so often pumps can't go at full capacity because the pipe they are directly connected to is full, because it hasn't emptied its contents into the next pipe down the line. 1/second. Add one pipe in the network and it drops to 6000, two in a row (or one underground pipe pair) drops it to 3000 (drop off changes after that, see wiki for more details). 7: Lowered fluid pumping speed from 12000 to 1200. But seriously, it's just an offshore pump used to send water to a boiler for the steam engine. History 2. Load and unload times Using more pumps per wagon reduces (un)loading time. View Factorio speedruns, leaderboards, forums and more on Speedrun. You CAN put 3 pumps on 1 wagon to fill it in 0. Really redundant as 1 pump can shift 12000, so it will fill a wagon in just over 2 seconds. 10: New offshore pump graphics. Mar 8, 2020 · Why do my offshore pump only has a pumping speed of about 600/s instead the whole 1200/s, while 20 boilers and 40 steam engines are attached to it? Jun 21, 2024 · Pumps are still useful to force directional flow, act as conditional valves with a circuit network, and to load/unload trains, but you won't be placing nearly as many of them as before. Oct 7, 2014 · Fluids in Factorio have a speed limit. 7: The amount of fluid doesn't necessarily speed it up, hence why your pump is stuck at that flowing speed. 1: Copy pasting Really redundant as 1 pump can shift 12000, so it will fill a wagon in just over 2 seconds. xqdnsfdgdqyvngffvaljerdshbbbkinxzhthepvpyysqyajnzst